Re: [AD] "New example to test P3D scene rendering" |
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David A. Capello <davidcapello@xxxxxxxxxx> wrote:
> Here it's the example for the 3d scene render routines, based
> in the `exzbuf.c' example.
No offence, but it looks too much like `exzbuf.c' ;-)
If someone does not write a different one I will commit it.
Also, I noticed you are allocating and deallocating memory before
and after each frame. I don't think that's a good idea.
> And another thing, why "scene_end" it is in `scene3d.c' like
> global function while in `allegro.h' neither he/she appears?
Bertand, is there a good reason for "scene_start(NULL, 0, 0)"? It's
really ugly. I'd like to just move the memory deallocation part
into `scene_end'.
--
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