[AD] [WIN] dibsound patch 2 |
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I've attached a patch that adds some missing functionalities to the dibsound example and makes a marginal modification to the library. About the first patch: yes, it does break AllegroGL, because AllegroGL uses Windows specific internal symbols and I've removed one of them (deprecated). To let AllegroGL compile again, simply delete the faulty line in src/win.c -- Eric Botcazou ebotcazou@xxxxxxxxxx
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