[AD] [WIN] dibsound patch 2

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I've attached a patch that adds some missing functionalities to the dibsound
example and makes a marginal modification to the library.

About the first patch: yes, it does break AllegroGL, because AllegroGL uses
Windows specific internal symbols and I've removed one of them (deprecated).
To let AllegroGL compile again, simply delete the faulty line in src/win.c

--
Eric Botcazou
ebotcazou@xxxxxxxxxx

Attachment: dibsound2.zip
Description: Zip compressed data



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