RE: [AD] Poor Ming performance |
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> As soon as n hits a threshold, the software hline renderer [slow + (very
> fast)x(n+1)] is faster than the hardware one [fast x n].
yes, i saw your discussion with bob.
if the screen is locked before calling the circle routine, then the cost
of locking a (already locked) bitmap should be close to zero. in this
case, hardware operations should be faster than software ones.
problem solved i think :)
--
Lyrian