Re: [AD] [WIN] DirectSound sample looping bugfix |
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On Wed, 21 Mar 2001, Eric Botcazou wrote:
> Here's a patch that fixes the last "historical" bug of the Windows port: the
> "DirectSound sample looping isn't right" bug. To see it, use digitest and
> put two custom loop points then start playing in loop mode.
>
> So I've added the custom loop points support to the DirectSound driver; but
> as this driver uses the very basic built-in DirectSound mixer, the support
> can't be directly implemented and needs to be put alongside the main
> sampling code. Moreover, the driver doesn't support backward playing.
>
> The patch brings some improvements to MOD players: for example, jgmod
> now plays perfectly Gillius' stellar.s3m file, whereas it produced some
> popping noises before.
>
> I've also corrected some formatting issues in wdsound.c .
wow! you're faster than speeding sunlight. ;o) this is good news for everybody
using mod playing libraries. i know at least one person who is going to be very
happy when he hears about this. i've put it in the repository.
i think it will be a good idea to release a new wip in the next few days since
eric has done so much on the win32 code. peter, what do you say?
in the meantime a shrinkwrapped copy of todays cvs can be found here:
http://hstokset.n3.net/archive.html
--
Sincerely Henrik Stokseth.
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