Re: [AD] mouse pointer colors |
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Eric Botcazou <ebotcazou@xxxxxxxxxx> wrote:
> Peter, did you see that the mouse pointer is now entirely black in the demo
> game ?
> It's obviousy related to the modif you made into gui.c some days ago.
Oops. We can fix this by:
- calling set_mouse_sprite(NULL) after setting the palette and
making this official behaviour;
- reverting the code back to original, so mouse colours will be
messed up for anything except Allegro's palettes;
- putting in special case code in palette sets to check if the
current mouse sprite is the default and adjusting it on the fly if
so. I don't like this option.
--
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