| Re: [AD] New function (blit_gouraud) | 
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tom st denis wrote:
> 
> --- Bob <ohannessian@xxxxxxxxxx> wrote:
> > Pardon for asking, but what's wrong with draw_gouraud_sprite() ?
> 
> Hence teh name "sprite".  Mines doesn't do masking.
So how about using the draw_gouraud_sprite code, and only removing the
test for masking? (unless you are already doing that, I haven't really
been foloowing).
Also, could we use the pre-processor to generate one form the other?
This would at least cut the code in half.
> 
> (and I have added RGB shading ones too).
RGB shading? You mean, like draw_lit_sprite()?
--
- Robert J Ohannessian
"Microsoft code is probably O(n^20)" (My CS teacher)