Re: [AD] usprintf()

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Vincent Penquerc'h wrote:
>Actually, if something had to be done with regard to translations, what
>do you all think about making something with hash tables, to speed up
>fetching translated strings ? Even if strings are not used *that* often
>per frame, games with a huge text database would suffer from the current
>way it's done (in a config file). Do you think this could be done ?

I'd say: addon time!!! ;-)
Hashtable systems are quite memory intensive, so I don't think it would be a good
idea to put them in the main lib. It would however be very useful for an adventure game
with lots of text.

Martijn Versteegh




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