Re: [godot-tutors] Looking for peer reviewing of teaching material.

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Agreed I think if we can submit tutorials and such into the official docs we will build a much more robust set of teaching tool as we all work together.

I need to get my head round contributing so I am ready for the 3.0 freeze, but have spotted a few things Im waiting to tweak. My main thoughts as with most tutorials are there can be naughty assumptions and worse case missing steps that really trip up the new user and provide a frustrating intro. I also thing that a lot of tech tutorials do not have simple enough tutorials.

I think that even the Your First Game tutorial could be simplified, although it is excellent.

I am hoping to toothcomb the starter stuff to remove as many assumptions as possible. And if possible contribute some very simplified tutorials.

What I would really like to see ASAP is an intro tutorial the visual script, perhaps building the same very simple game as one using GD script, to show the use case re rapid prototyping and then by mirroring the GD script game you will see the translation possibilities.

Thanks in advance
Adam Procter
--
Programme Leader - BA (Hons) Games Design & Art
Games Course Blog - http://medium.com/@gamesdesignart
Winchester Games – http://winchester.games

Twitter / Instagram
@adamprocter
@gamesdesignart
University of Southampton
Winchester School of Art

From: <chris@xxxxxxxxxx> on behalf of Chris Bradfield <chris@xxxxxxxxxxxxxxx>
Reply-To: "tutors@xxxxxxxxxxxxxxx" <tutors@xxxxxxxxxxxxxxx>
Date: Wednesday, 18 October 2017 at 23:00
To: "tutors@xxxxxxxxxxxxxxx" <tutors@xxxxxxxxxxxxxxx>
Subject: Re: ODP: [godot-tutors] Looking for peer reviewing of teaching material.

Anything you build for the community would be welcome, but I'd also like to second the recommendation that you consider contributing to the official docs. It's going to be the first place new users come, so it's important that we make it a comprehensive and welcoming resource.

There are currently far more tasks than there are volunteers to complete them. A lot of the work can't really be completed until we reach a feature-freeze stage - I've already had to rewrite some KinematicBody2D code examples to reflect changes - but drafts and first versions are certainly appropriate to contribute now.

Cheers,
Chris

--
Chris Bradfield
Founder, KidsCanCode
http://kidscancode.org/
818-794-0522
Support our free video lessons:
http://patreon.com/kidscancode

On Wed, Oct 18, 2017 at 10:37 AM, Ivan Skodje <ivanskodje@xxxxxxxxxxxxxx<mailto:ivanskodje@xxxxxxxxxxxxxx>> wrote:
I dont think I could cover, or rather create 'the' godot game that would promote Godot that way.

Of course, I will do my best to create an open and worthy course. (Albeit slowly) :)


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-------- Original Message --------

On Oct 18, 2017, 17:09, Leszek Nowak < leszek.nowak@xxxxxxxxx<mailto:leszek.nowak@xxxxxxxxx>> wrote:

I would like to volunteer.
I’ll put as much time as I can into the process. I personally teach geometry by example using Godot. And it looks like we (department)  are going to use Godot to teach simulations (as modules) this semester.
Anyways I would love to help with your idea. Having good courses should guarantee steady increase in Godot users, which will secure Godot future.
As a side comment. A Godot biggest drawback at the moment is a lack of “serious” developers/studios using it. At some point we should invest some time in making state of the art, eye catching examples. Something that is targeted at people that know game development. Maybe the third course could address that?

Best regards,
Leszek Nowak


Od: Ivan Skodje<mailto:ivanskodje@xxxxxxxxxxxxxx>
Wysłano: poniedziałek, 16 października 2017 06:45
Do: tutors@xxxxxxxxxxxxxxx<mailto:tutors@xxxxxxxxxxxxxxx>
Temat: [godot-tutors] Looking for peer reviewing of teaching material.

I have been on and off working for material for a Godot Engine Fundamental course (3.0).

The plan is to create 3 courses, where the first course is dedicated to learn Programming with Godot Engine / GDScript. Not very exciting, but very fundamental and important - especially if you are new to programming. Here you will learn the basics about variables, OOP, and so on. This does include theory on each topic, and not just "teach by example".

The second course will be dedicated teaching basic game development principles with Godot Engine. Nothing fancy, but you will get your feet wet and learn what you need to make your own 2D games.

The third course will be dedicated to 2D and 3D game development. This will be a bit more advanced, but we will go more in depth and work towards developing a "bigger game".

---
Why am I posting about this? Because I care that the learning material is excellent. I want people to be safe about learning good coding. Good working principles.
What I would like to ask of every single one of you, are volunteeers to peer review the materials, during and after creation.

Lately I have been busy due to getting a new job - dedicating my own time to learning everything I need in order to do a great job at ... my job.

Now I am finally ready to go back in Godot, and - I figure while I spend 3 hours on the train rides, to write material for the course.

Volunteers willing to review the material will get access to a Trello board, where I will post the content as I go. (I could go for Google Docs, but... well - let us try first and see how it goes).

Thoughts? Theories? Game theories? :P

Vennlig hilsen,
Ivan Skodje
http://ivanskodje.com







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