ODP: [godot-tutors] 3D Resources |
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Hi Chris, I work with university students in game development, so i expect them to know programming.
What we do is mostly vector math. Ray tracing, collisions, game physics. So there will be no visually spectacular things. It is a easy math to get things moving on the screen. Most of things I’ll be doing will be in 2D as it is much easier for visualization. Leszek Od: Chris Bradfield Hi all, I've been focusing on 2D development with my students, but as they get more experienced, they'll want to dive into 3D. I'm looking for ideas on how to gently introduce the concepts to them. I know some of
you are working with older students, but do you have any beginner-level content or experiences to share? Suggestions, resources, examples? Thanks, -- Chris Bradfield Founder, KidsCanCode 818-794-0522 Support our free video lessons: |
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