Re: [godot-devel] Merge Monday 26.06.2017 @ 20:00 UTC |
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- To: devel@xxxxxxxxxxxxxxx
- Subject: Re: [godot-devel] Merge Monday 26.06.2017 @ 20:00 UTC
- From: Thomas Herzog <therzog@xxxxxxx>
- Date: Tue, 27 Jun 2017 00:26:32 +0200
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The meeting is over and 11 pull requests got merged!
PRs that got merged:
#9393 RegEx fixes #9382
#9379 Fixed RegEx::search missing return type hint
#9378 Update import dock when editing a resource from the inspector
#9318 Add normal map to tilemaps and tilesets
#9370 Add one-way collisions and individual shape offsets for tilesets
#9385 margins for item list
#9347 Allow input mappings to be edited
#9304 EditorNode: add Save/Discard/Cancel dialog
#9296 Camera2D enhancements (V2)
#9268 Align primitive defaults to default collision shape sizes
#9195 Ability to get a list of signals that are targeting given object
PRs that need further discussion/changes:
#9388 changed color of script editor selection
#9394 Queue RPC packet before calling method locally to ensure
correct RPC …
#9396 Workaround for IME and echo events on Linux (fixes #29 #7106
#9381):
#9360 Better user experience with external text editors.
#9355 RemoteTransform and RemoteTransform2D enhancements
Don't forget, next Monday will be the next meeting, so come by if you
need your
or one other's PR discussed :P
Cheers,
Thomas
On 2017-06-26 03:38 PM, Rémi Verschelde wrote:
Hi there,
As you might have noticed, we'll try to have those "Merge Monday"
meetings every Monday at 20:00 UTC on #godotengine-devel.
See you then :)
Cheers,
Rémi