Re: [godot-devel] Merge Monday 26.06.2017 @ 20:00 UTC

[ Thread Index | Date Index | More godotengine.org/devel Archives ]


The meeting is over and 11 pull requests got merged!

PRs that got merged:
    #9393 RegEx fixes #9382
    #9379 Fixed RegEx::search missing return type hint
    #9378 Update import dock when editing a resource from the inspector
    #9318 Add normal map to tilemaps and tilesets
    #9370 Add one-way collisions and individual shape offsets for tilesets
    #9385 margins for item list
    #9347 Allow input mappings to be edited
    #9304 EditorNode: add Save/Discard/Cancel dialog
    #9296 Camera2D enhancements (V2)
    #9268 Align primitive defaults to default collision shape sizes
    #9195 Ability to get a list of signals that are targeting given object

PRs that need further discussion/changes:
    #9388 changed color of script editor selection
#9394 Queue RPC packet before calling method locally to ensure correct RPC … #9396 Workaround for IME and echo events on Linux (fixes #29 #7106 #9381):
    #9360 Better user experience with external text editors.
    #9355 RemoteTransform and RemoteTransform2D enhancements

Don't forget, next Monday will be the next meeting, so come by if you need your
or one other's PR discussed :P

Cheers,
Thomas


On 2017-06-26 03:38 PM, Rémi Verschelde wrote:
Hi there,

As you might have noticed, we'll try to have those "Merge Monday"
meetings every Monday at 20:00 UTC on #godotengine-devel.

See you then :)

Cheers,
Rémi






Mail converted by MHonArc 2.6.19+ http://listengine.tuxfamily.org/