Re: [eigen] Mapping array of scalars into quaternions

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2009/11/13 Mathieu Gautier <mathieu.gautier@xxxxxx>:
> The new version of the patch.

Thanks, pushed.

>
> I have a question, why the quaternion is stored in the following order
> x,y,z,w. It seems more natural to have w,x,y,z ? Other library like
> boost::quaternion or ogre3D used the w,x,y,z order. It will be easier to map
> quaternion from these libraries if we use the same order and more coherent
> to the natural writing of quaternion.

---> question for Gael.

I didn't know there was a "more common" order, i don't mind, i agree
there's value in standardizing if there's already a "more common"
choice among other libs.

Benoit


>
> --
> Mathieu
>



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