Re: [eigen] SSE square root

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On Fri, Mar 27, 2009 at 12:59 PM, Rohit Garg <rpg.314@xxxxxxxxx> wrote:
> The difference in the last two makes no sense to me. Why should
> interchanging the order of iteration and multiplication result in
> ~1.7x perf difference. instruction pipelining?

the iterations are not the same. in the first case it involves an
expensive div.

> Which version of gcc did you use btw?

upcoming gcc 4.4

> On Fri, Mar 27, 2009 at 5:23 PM, Gael Guennebaud
> <gael.guennebaud@xxxxxxxxx> wrote:
>> here is what I get:
>>
>> fpu: 66M scalar / sec
>>
>> _mm_sqrt_ps: 250M  scalar sqrt / sec ; max error = 0
>>
>> _mm_rsqrt_ps followed by x* (1/sqrt(x)) and one iteration: 378M scalar
>> sqrt / sec ; max error 1e-7
>>
>> _mm_rsqrt_ps followed by one iteration to get an accurate 1/sqrt(x)
>> followed by one mul: 635M scalar sqrt /sec ; max error: 2e-7
>> (using 2 iterations does not improve the accuracy)
>>
>> I'm testing in the range [0:1e5], and for the reference I convert the
>> float values to double and call the libc sqrt function.
>>
>> I guess the last version is the winner. For information here it is:
>>
>> template<> Packet4f ei_psqrt(Packet4f _x)
>> {
>>  Packet4f half = ei_pmul(_x, ei_pset1(.5f));
>>  Packet4f x = _mm_rsqrt_ps(_x);
>>  x = ei_pmul(x, ei_psub(ei_pset1(1.5f), ei_pmul(half, ei_pmul(x,x))));
>>  x = ei_pmul(_x,x);
>>  return x;
>> }
>>
>>
>> On Fri, Mar 27, 2009 at 11:38 AM, Rohit Garg <rpg.314@xxxxxxxxx> wrote:
>>> On Fri, Mar 27, 2009 at 3:58 PM, Gael Guennebaud
>>> <gael.guennebaud@xxxxxxxxx> wrote:
>>>> On Fri, Mar 27, 2009 at 8:32 AM, Rohit Garg <rpg.314@xxxxxxxxx> wrote:
>>>>> This file has my sse float implementation for square root. The SSE
>>>>> square root instruction has only 12 bits of precision so extra
>>>>
>>>> where did you find sqrtss or sqrtps has only 12 bits of precision ?
>>>
>>> This info is from the CUDA classes. The lectures put up there say that
>>> the precision for square root is only 12 bits. Now I need to confirm.
>>> Your idea for a approximate reciprocal square root, a mul, and 1
>>> iteration is a good one. Let me try that.
>>>
>>> --
>>> Rohit Garg
>>>
>>> http://rpg-314.blogspot.com/
>>>
>>> Senior Undergraduate
>>> Department of Physics
>>> Indian Institute of Technology
>>> Bombay
>>>
>>>
>>>
>>
>>
>>
>
>
>
> --
> Rohit Garg
>
> http://rpg-314.blogspot.com/
>
> Senior Undergraduate
> Department of Physics
> Indian Institute of Technology
> Bombay
>
>
>



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